Ok, lets
start slowly, with a very simple actor: TO_MessageDisplay In the editor, it looks like
this :
The pix is self explanatory : This sweet little thing
display a general message at terrorists, special forces, or both. The
message is shown few secondes, then fade away. It can be triggered by
anything you want (a player hitting a button, or walking through a door,
or entering a critical zone, ...). You've just got to give it a tag (here
TIME_3), and enter the same name in the 'event' field of the triggering
actor. Its a very simple actor, but can higly improve the gameplay in
maps. Let's imagine an objective guarded by 8 bloody butchers, and
suddenly they see this magic thing, right in the middle of their screen :
"Someone unlocked the back door and entered our base !" :)
In game,
it looks like this :

Here it's triggered by a TO_RoundTimer, but let's keep
this one for a next article :)
You can mail me comments or
suggestions here. |