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Flux
TO Lead Map Designer

Registered: Jun 2001
Location: Bremen, Germany

tutorials and interesting facts

I found these Tutorial Stickies are something pretty useful for this forum, but before we end up having 20 stickies and the normal threads cannot be seen anymore I make this sticky where we can collect all tutorials and stuff that's worth knowing for mappers.

How to load ap in UnrealEd:

http://realmods.dns2go.com/tut/0004/basic.htm


Bombing scenario:

http://freedomfighters.dns2go.com/dl.php3?url=tut/0005/bombing.htm


Mapper's Checklist:

I often find maps in which the author obviously forgot something,
I even experience that myself often, and in order to avoid this I wrote a list of things
for mappers to check before they release their map or have others
test them seriously. Actually I found all of the questions listed
here forgotten in maps already.

Mapper's Checklist for TO maps:

-Do I have enough playerstarts? (16 on every side)
-Are they all inside a buyzone?
-Are my decorations destroyable?
-Does the map load up textures I don't need anymore? (outside the BSP)
-Do my zones work properly?
-Is barrel-crouching possible? (to avoid place invisible collision hull above deco)
-Did I check the stats of the map and are they ok?
(for polycount and nodes type 'stat fps' for more stats like
the occlusion time (occ) type 'stat global' (which should be really below! 15))
-Do I have LocationStings in my ZoneInfos?
-Do I have music in the map? (for those few who have music enabled)
-Do I have a working! screenshot?
-Will people understand my map?
-are there passages in my map that may be too narrow for bots or even players?

-When zipping: Are all files required in the zip?




If you have anything to add, post it here!


__________________
Janis 'Flux' Bode
Tactical Ops Lead Level Designer
Flux@tactical-ops.net

Last edited by Flux on 10-18-2001 at 01:20 AM

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Flux is offline Old Post 10-18-2001 01:17 AM
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Perfect Chaos
Toilet Cleaner

Registered: Oct 2001
Location:

Great thanks to The G.O.A.T. for this list. You wouldn't know him, because he's from http://ina-community.com/unrealediting . Anyway, here it is.

General:


Scripting:

Utils:

misc:


Copyright © 2001 "the G.O.A.T.". All Rights Reserved.

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Perfect Chaos is offline Old Post 10-18-2001 02:26 AM
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mestryder
A Regular

Registered: Jul 2001
Location: chandler AZ

posted by army of one
general:
http://www.birrabrothers.com/drac/unrealt/ut_ued.asp -Birra Brothers..
http://www.planetunreal.com/unrealed -unrealed
http://www.planetunreal.com/lode -lode
http://www.unrealized.com/ -unrealized
http://unreal.gamedesign.net/ -wolf's unreal
http://freedomfighters.dns2go.com/ -realmods/freedomfighters
http://www.ozunreal.com/editing/editing.shtml -editing @ OZunreal
http://www.game-edit.com/tutorials/Unreal - tutorial database(possibly down, would not load)
http://utu.unrealism.com/ued2help/tutorials.htm - tutorials @ UT Unlimited

coding/modeling/advanced:
http://www.planetunreal.com/chimeric/ -chimeric
http://www.planetquake.com/polycoun...eal/index.shtml -polycount
http://www.epicknights.com/ -epicknights

Last edited by mestryder on 10-18-2001 at 08:21 PM

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Rich
t) mApER aND sTUFF!!

Registered: Jun 2001
Location:

Talking

Tip! here's something you should do before attempting any vertex editing



it cures vertex 'stickyness'


Also, something a lot of people don't seem to know - hold down shift+ctrl and leftclick a brush in a textured view to select it. Kinda handy.

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Rich is offline Old Post 10-22-2001 08:18 PM
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desperado#2
A Regular

Registered: Jul 2001
Location: Dove NJ

Arrow

use the 2d shape editor more often than just normal cubes.

My little advice lol


__________________
"I showed the man of talent what talent really is"

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